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Chrome activity monitor
Chrome activity monitor









chrome activity monitor

So I'm wondering - maybe I am worrying too much about the CPU usage - perhaps it is unavoidable? Or perhaps there is something in the publish settings that is wrong?

Chrome activity monitor pro#

Still, at a browser roughly Ipad pro size, the Activity Monitor says Google Chrome Helper (Renderer) uses about 60% of CPU, just for this almost empty file (On real work files, with images, scripting and so on, the number quickly goes above 100%). The %CPU for this file goes up and down depending on how large I make the browser. I added a single rectangle graphic to the stage, nothing else - no images, no actions, nothing. I made a brand new test Animate Canvas file. I am still trying to get my head around CPU usage and "Google Chrome Helper (Renderer)", so I have been doing more tests. Your answer last year was very helpful and gave me lots of useful pointers.Ī year later, I've been asked to do some more Adobe Animate work. If even with these tips you still can't get your output running with lower CPU and RAM resources, would you mind letting us taking a look at your FLA? Avoid having a huge main timeline with lots of tweens Avoid using motion tweens because they are exported as frame by frame animation

chrome activity monitor

If using a tick event it may be a good idea to change the Ticker.timingMode and see which one works best for your case If possible set a container.tickChildren to false so the tick will not be propagated to children of a container Add mouse events to a container and use the event.target property instead of adding a separate mouse event to dozens or hundreds of children Avoid using too many static text fields because they are exported as raw vector shapes

chrome activity monitor

Try to balance wisely when an asset should be made of a vector shape or of a bitmap Try low resolution values for exported bitmaps ( Publish Settings > JavaScript/HTML > Image Settings > Resolution) This is specially true for mobile devices Make sure you're not using color effects/filters Avoid complex containers with lots of children Consider turning off the advanced layers mode (Ctrl/Cmd + J) if you don't need advanced features like camera or parenting because this mode has some impact on performance Try testing your file with and without exporting the document as texture ( Publish Settings > JavaScript/HTML > Image Settings > Export document as texture) Here are some personal tips for performnace improvements: You figured it out yourself: your graphical structure may be too complex.











Chrome activity monitor